![]() The use of genies and dragons as generals over hordes is quite interesting too. From a village overrun by werewolves were you learn about how everyone died and need to kill the Alpha to being part of a civil war between two immortal races of metal men in the middle of a desert. Ideas – There are some great ideas in this world. Gameplay was fun and it was something that I could easily play casually. The linear progression serves it well similar to “Diablo II” and “Diablo” and the fact that you don’t have to go all the way back to turn in quests is a major bonus in it’s favor. This challenge was fun and it motivated my getting better armor to finish up quests and take on bosses. The Pros: Gameplay – One thing I will say for this game is even if it starts out easy it dose have a challenge curve and it is possible to get overwhelmed by Elite Monsters, especially later in the game where they tend of have special attacks that can reek havoc on your health. It is up to you the hero (an Engineer in my case) to stop him. The premise of the story is similar to “Diablo II” with the corrupted hero (The Alchemist) from the last game traveling the lands and corrupting the Guardians so that he can bring destruction to the world. ![]() “Torchlight II” is the sequel “Torchlight,” (another game I plan on reviewing) and is an Action Role-Playing Game (ARPG) created by Runic Games. I’ll get into what I mean in the assessment. ![]() Oh it is still lots of fun but unlike “Diablo II” where the stakes felt large and real this game doesn’t really have that. “Torchlight II” doesn’t do that all that well. They have the chance to show truly rich environments as well as creating worlds that span continents and you can create tons of quests to flesh out the stakes and the enemies. Dungeon Crawlers are a fascinating type of game to play.
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